
The impact damage will be limited by blow-through as for any armor-piercing round, but all the explosive damage (x5 for being in meat) will affect the target. It's pretty much all you actually need to play GURPS. This one is the 6th printing of the revised edition and was printed in 2002. It's always nice to have a core rule book in hardback format. APEX rounds will explode after entering flesh. The 3rd Edition of the GURPS core rule book in hardback. 10.3 What is the blowthrough rule on flesh for APEX rounds?Īt TL8+, fuses can be made sensitive enough to detonate at just the right moment. 07-16-2013 Kromm (GURPS Line Editor) Thread / Thread Starter. GURPS Steam-tech, GURPS Traveller: Starships, GURPS Traveller: Modular Cutter, Transhuman Space: Spacecraft of the Solar System and GURPS WWII: Motor Pool. There is also books of vehicles for specific settings, including GURPS Vehicles Companion is a compendium of vehicles of every type and every tech level. 10.2 Where can I get sample/ready-made vehicles? At the opposite end, for those searching for a more simple design system, GURPS Vehicles Lite offers a stripped-down version of the vehicle design system aimed at modern-day land vehicles and helicopters. My handling of equipment and encumbrance is. All magic spells from the Basic Sets are included, along with all of the basic equipment, weapons, armor, etc. Includes the examples FAQ and a directory page. Modular subsets of the Vehicle construction rules are also included in GURPS Space 3rd Edition for generic spaceship design, GURPS World War II for TL6 engines of war, Transhuman Space for spaceship design in the Transhuman Space setting, and GURPS Traveller for spaceship design in the Traveller setting.įor those wanting even more options for their vehicles, GURPS Vehicles Expansion 1 and GURPS Vehicles Expansion 2 are 32-pages books offering a variety of new designs, components and technologies. A four-panel, densely packed but simplified GM screen as described in this post. Cole, GURPS Ultra-Tech: A Sourcebook of Weapons & Equipm. Note that the second-edition rules differ considerably from the first-edition ones, and are both easier to use and more complete. Books shelved as gurps-3rd-edition: GURPS Basic Set by Steve Jackson, D20 Klingons by Stephen V.

GURPS Autoduel, and is 100% compatible with both GURPS Robots and Mecha. The system presented in GURPS Vehicles, Second Edition is also the vehicle design system for Mecha and battlesuits can also be built with Vehicles, although GURPS Mecha covers that in far more detail. Just about any vehicle can be designed, from sports cars to hovercraft, from helicopters to submarines - the second edition even includes trains, mag-lev and spacecraft. Stuff from my groups modern-day Greek-gods-reawakened campaign. Some house rules I use when GMing GURPS 4E.
#Gurps 3rd edition hyperstrength generator#
This generator does not contain everything in GURPS.

This page has been tested in Chrome, Firefox 3.0.4, IE 6, Opera 9.62, and Safari 3.1.2. GURPS Vehicles is a 208-page sourcebook for designing and building all types of vehicles, as well as for handling role-playing actions (exploration, travel, combat) dealing with vehicles. 4th edition material is marked with an asterisk (everything else is 3rd edition or doesnt mention rules affected by edition). This is a Javascript-based GURPS 4 th edition character generator, based on GURPS Lite.
